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VGA Score Information | ![]() |
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This page details information about Scoring Method:
"VGA Score" v2.2
INTRODUCTION
Martin Scolaro created VGA Score because he felt the current scoring system could easily portray false readings. It was far too easy for players build useless items for the sake of a better score. For example, under Tim's VGAP Internal scoring system:
It is too easy for players to build & hide such misleading items in the deep recesses of their empire. Especially if the game is played with a time limit. Once an ending date for play has been announced, you can expect to see a rush for points that could potentially upstage the real winner.
- A completed tech level 1 ship scores the same as a Gorbie Class Battlecarrier with transwarp drives and heavy phasers.
- An artic planet without natives, minerals, mines, factories is worth same as a warm planet containing numerous minerals, factories, bovidines, millions of colonists, etc.
- An undeveloped, fighterless, starbase is worth the same as one that has maxed defensive capabilities & tech 10 technology.
- A Small Freighter with a stardrive 1 engine is worth the same as a Super Transwarp Freighter with transwarp engines.
How scores are determined
Virtually every asset a player has in the game is considered in their score.
The scoring system is comprised of four major groups: Ships, Planets, Starbases, & Minefields.
For player discretion, only the sum of those elements will be given.
- Items considered for Ships:
- construction of: hull, engine(s), beam weapon(s), torpedo launcher(s)
- ship damage
- fighters carried by ship
- torpedoes carried by ship
- credits carried by ship
- cargo: Neutronium, Tritanium, Duranium, Molybdenum, & Supplies
- Items considered for Planets:
- mines: Only those needed to mine your remaining minerals are counted. ie, excess capacity is ignored.
- factories
- defense platforms
- minerals on surface
- minerals in ground
- supplies on planet
- credits on planet
- Items considered for Starbases:
- starbase defense stations
- starbase damage
- fighters
- tech levels
- unused parts: engines, beam weapons, torp_launchers, & torpedos
- Items considered for Minefields:
- mine units
General notes on scoring
Sample output
- Minerals are weighted due to their rarity.
- Neutronium - worth the least
- Duranium
- Tritanium
- Molybdenum - worth the most
- Items (Minerals, Supplies, Credits) are weighted based on their location.
- Items in ground (minerals only) - worth the least
- Items on surface/ship cargo
- Items at starbases ( not implimented )
- Items used to build things - worth the most
- Unused parts at starbases only carry a partial of their normal value.
TURN 81 (12-13-1999) < VGAScore 2.2 > STAR CAPITAL CARGO EMPIRE SCORE BASES PLANETS SHIPS SHIPS 1 The Empire of the Birds 9428 85 100 81 15 2 The Robotic Imperium 7570 72 84 69 11 3 The Cyborg 7418 77 81 66 13 4 The Crystal Confederation 5820 56 66 65 21 5 The Solar Federation 3948 42 53 52 8 6 The Rebel Confederation 2751 15 24 22 4 7 The Evil Empire 2732 20 20 5 5 8 The Lizards 2140 22 28 24 2 9 The Privateer Bands 1847 12 14 6 5 10 The Fascist Empire 1777 16 19 20 6 11 The Missing Colonies of Man 0 0 0 0 0 417 489 410 90 VGAScore 2.2 - Values used to make scores Mineral values M_VALUE = 0.011765 T_VALUE = 0.008403 D_VALUE = 0.005882 N_VALUE = 0.002941 Mineral location multiplier MIN_BUILD = 1.0 MIN_BASE = 0.4 MIN_SHIP = 0.4 MIN_GROUND = 0.1 MIN_SURF = 0.4 Supply value SUPP_VALUE = 1.05 * D_VALUE SUPP_VALUE = 1.05 * 0.005882 SUPP_VALUE = 0.006176 Supply location multiplier SUPP_BUILD = 1.0 SUPP_BASE = 0.4 SUPP_SURF = 0.4 SUPP_SHIP = 0.4 Credit value CRED_VALUE = 0.9 * SUPP_VALUE CRED_VALUE = 0.9 * 0.006176 CRED_VALUE = 0.005558 Credit location multiplier CRED_BUILD = 1.0 CRED_BASE = 0.4 CRED_SURF = 0.4 CRED_SHIP = 0.4 Mine Value MINE_VALUE = (4.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD) ) MINE_VALUE = (4.0 * 1 * 0.005558) + (0.006176 * 1) MINE_VALUE = 0.028408 Factory Value FACT_VALUE = (3.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD) FACT_VALUE = (3.0 * 1 * 0.005558) + (0.006176 * 1) FACT_VALUE = 0.022850 Planetary Defense Value PDP_VALUE = (10.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD) PDP_VALUE = (10.0 * 1 * 0.005558) + (0.006176 * 1) PDP_VALUE = 0.061756 Starbase Defense Value SDP_VALUE = (10.0 * CRED_BUILD * CRED_VALUE) + (D_VALUE * MIN_BUILD) SDP_VALUE = (10.0 * 1 * 0.005558) + (0.005882 * 1) SDP_VALUE = 0.061462 Fighter Value FGHT_VALUE = (((2*M_VALUE)+(3*T_VALUE))*MIN_BUILD)+(100*CRED_BUILD*CRED_VALUE) FGHT_VALUE = (((2 * 0.011765) + (3 * 0.008403)) * 1) + (100 * 1 * 0.005558) FGHT_VALUE = 0.604539 Torpedo Value TORP_VALUE = (M_VALUE + D_VALUE + T_VALUE) * MIN_BUILD TORP_VALUE = (0.011765 + 0.005882 + 0.008403) * 1) TORP_VALUE = 0.025726 Value of Mine Units (mine fields). UNIT_VALUE = (TORP_VALUE + (13.0 * CRED_VALUE * CRED_BUILD))/36.0 UNIT_VALUE = (0.025726 + (13.0 * 0.005558 * 1))/36.0 UNIT_VALUE = 0.002730 Starbase Technology level multiplier TECH_ENG = 0.5 TECH_HULL = 0.5 TECH_BEAM = 0.6 TECH_TORP = 0.5 Starbase Value SBSE_VALUE = ((340*M_VALUE+402*T_VALUE+120*D_VALUE)*MIN_BUILD)+(900*CRED_BUILD*CRED_VALUE) SBSE_VALUE = ((340 * 0.011765 + 402 * 0.008403 + 120 * 0.005882) * 1) + (900 * 1 * 0.005558) SBSE_VALUE = 13.086146 Unbuilt parts multiplier SCRAP_VALUE = 0.1
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NAVGAP HelpDesk navgap-help NAVGAP & NAVGAPlite including logo are (c) Neil Grigg VGA Planets and the VGA Planets logo are (c) Tim Wisseman This page was last updated Sunday, 18 November 2001 at 02:14 GMT. |