VGA Score Information
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This page details information about Scoring Method:

"VGA Score" v2.2

INTRODUCTION

Martin Scolaro created VGA Score because he felt the current scoring system could easily portray false readings. It was far too easy for players build useless items for the sake of a better score. For example, under Tim's VGAP Internal scoring system:

It is too easy for players to build & hide such misleading items in the deep recesses of their empire. Especially if the game is played with a time limit. Once an ending date for play has been announced, you can expect to see a rush for points that could potentially upstage the real winner.

How scores are determined

Virtually every asset a player has in the game is considered in their score.
The scoring system is comprised of four major groups: Ships, Planets, Starbases, & Minefields.
For player discretion, only the sum of those elements will be given.

  1. Items considered for Ships:
    • construction of: hull, engine(s), beam weapon(s), torpedo launcher(s)
    • ship damage
    • fighters carried by ship
    • torpedoes carried by ship
    • credits carried by ship
    • cargo: Neutronium, Tritanium, Duranium, Molybdenum, & Supplies
  2. Items considered for Planets:
    • mines: Only those needed to mine your remaining minerals are counted. ie, excess capacity is ignored.
    • factories
    • defense platforms
    • minerals on surface
    • minerals in ground
    • supplies on planet
    • credits on planet
  3. Items considered for Starbases:
    • starbase defense stations
    • starbase damage
    • fighters
    • tech levels
    • unused parts: engines, beam weapons, torp_launchers, & torpedos
  4. Items considered for Minefields:
    • mine units

General notes on scoring

Sample output
                    TURN 81  (12-13-1999)  < VGAScore 2.2 >

                                             STAR           CAPITAL  CARGO
    EMPIRE                         SCORE    BASES  PLANETS   SHIPS   SHIPS

 1  The Empire of the Birds         9428      85     100      81      15
 2  The Robotic Imperium            7570      72      84      69      11
 3  The Cyborg                      7418      77      81      66      13
 4  The Crystal Confederation       5820      56      66      65      21
 5  The Solar Federation            3948      42      53      52       8
 6  The Rebel Confederation         2751      15      24      22       4
 7  The Evil Empire                 2732      20      20       5       5
 8  The Lizards                     2140      22      28      24       2
 9  The Privateer Bands             1847      12      14       6       5
10  The Fascist Empire              1777      16      19      20       6
11  The Missing Colonies of Man        0       0       0       0       0

                                             417     489     410      90

VGAScore 2.2 - Values used to make scores

Mineral values

 M_VALUE = 0.011765
 T_VALUE = 0.008403
 D_VALUE = 0.005882
 N_VALUE = 0.002941

Mineral location multiplier

 MIN_BUILD  = 1.0
 MIN_BASE   = 0.4
 MIN_SHIP   = 0.4
 MIN_GROUND = 0.1 
 MIN_SURF   = 0.4

Supply value

 SUPP_VALUE = 1.05 * D_VALUE
 SUPP_VALUE = 1.05 * 0.005882
 SUPP_VALUE = 0.006176

Supply location multiplier

 SUPP_BUILD = 1.0
 SUPP_BASE  = 0.4
 SUPP_SURF  = 0.4
 SUPP_SHIP  = 0.4

Credit value

 CRED_VALUE = 0.9 * SUPP_VALUE
 CRED_VALUE = 0.9 * 0.006176 
 CRED_VALUE = 0.005558

Credit location multiplier

 CRED_BUILD = 1.0
 CRED_BASE  = 0.4
 CRED_SURF  = 0.4
 CRED_SHIP  = 0.4

Mine Value

 MINE_VALUE = (4.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD) )
 MINE_VALUE = (4.0 * 1 * 0.005558) + (0.006176 * 1)
 MINE_VALUE = 0.028408

Factory Value

 FACT_VALUE = (3.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD)
 FACT_VALUE = (3.0 * 1 * 0.005558) + (0.006176 * 1)
 FACT_VALUE = 0.022850

Planetary Defense Value

 PDP_VALUE = (10.0 * CRED_BUILD * CRED_VALUE) + (SUPP_VALUE * SUPP_BUILD)
 PDP_VALUE = (10.0 * 1 * 0.005558) + (0.006176 * 1)
 PDP_VALUE = 0.061756

Starbase Defense Value

 SDP_VALUE = (10.0 * CRED_BUILD * CRED_VALUE) + (D_VALUE * MIN_BUILD)
 SDP_VALUE = (10.0 * 1 * 0.005558) + (0.005882 * 1)
 SDP_VALUE = 0.061462

Fighter Value

 FGHT_VALUE = (((2*M_VALUE)+(3*T_VALUE))*MIN_BUILD)+(100*CRED_BUILD*CRED_VALUE)
 FGHT_VALUE = (((2 * 0.011765) + (3 * 0.008403)) * 1) + (100 * 1 * 0.005558)
 FGHT_VALUE = 0.604539

Torpedo Value

 TORP_VALUE = (M_VALUE + D_VALUE + T_VALUE) * MIN_BUILD
 TORP_VALUE = (0.011765 + 0.005882 + 0.008403) * 1)
 TORP_VALUE = 0.025726

Value of Mine Units (mine fields).

 UNIT_VALUE = (TORP_VALUE + (13.0 * CRED_VALUE * CRED_BUILD))/36.0
 UNIT_VALUE = (0.025726 + (13.0 * 0.005558 * 1))/36.0
 UNIT_VALUE = 0.002730

Starbase Technology level multiplier

 TECH_ENG   = 0.5
 TECH_HULL  = 0.5
 TECH_BEAM  = 0.6
 TECH_TORP  = 0.5

Starbase Value

 SBSE_VALUE = ((340*M_VALUE+402*T_VALUE+120*D_VALUE)*MIN_BUILD)+(900*CRED_BUILD*CRED_VALUE)
 SBSE_VALUE = ((340 * 0.011765 + 402 * 0.008403 + 120 * 0.005882) * 1) + (900 * 1 * 0.005558)
 SBSE_VALUE = 13.086146

Unbuilt parts multiplier

 SCRAP_VALUE = 0.1
 

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NAVGAP & NAVGAPlite including logo are (c) Neil Grigg
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This page was last updated Sunday, 18 November 2001 at 02:14 GMT.