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PTscore Information | ![]() |
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This page details information about Scoring Method:
"PTSCORE" v1.4
INTRODUCTION
The internal VGA Planets score is not very accurate. A tiny scout counts as much as a big carrier, and a planet with just one clan is as good as a planet with 300 mines and 200 factories.
PTSCORE will give a score that counts your minerals, supplies, megacredits and all ships/bases/planetary structures that you have built. It is also able to give a more detailed score (with details about bases, warships, planets and freighters) but the host can also remove all information that they don't want to give to players.
Scoring options : -v : votes mode (overrides all other scoring options) -T : disable total score -U : disable used score -R : disable used/total relation -P : enable planetary detailed score -B : enable starbase detailed score -W : enable warship detailed score -F : enable freighter score -p : enable planet count -b : enable base count -w : enable warship count -f : enable freighter count -S? : sort score by [t]otal, [u]sed, [r]atio, [b]ases, [p]lanets, [w]arships, [f]reighters or [0] race numberScore calculationEach kt minerals counts 3 points, each supply and megacredit counts one point. Each structure equals the score that was necessary to build it, except fighters which count 20 points each (thats the score for a fighter that was built in space). Fuel counts nothing.
The space mine score depends on the torpedo score : ptscore will assume that the player used the torp with the lowest possible (ptscore-)score. The space mine score is added to the warship score (this is because torps loaded onto ships count for the warship score and mine laying shouldn't be obvious to the other players).The following scores can be provided:
Votes mode
- total
- This score column contains your overall score, counting all minerals, supplies, megacredits, ships, bases and planetary structures.
- used
- This score tells how much of your score is 'used' minerals/credits to build ships.
(base score + planetary score + warship score + freighter score).- %
- The effectivity, rates the ability to use resources.
It is (used_score*100/total_score) and shows the percentage of your score that you used to build ships/bases/mines etc.- bases
- The score from base defense, base fighters and tech levels. Hulls and other structures in storage won't count because there is no practical use for them in combat.
- planets
- The score from mines, factories and defense.
- warships
- The score used to build warships. It includes the ammunition (torps, fighters), but not the cargo of warships. The space mine score is added to this score.
- ships
- The score from the freighters without the cargo.
This mode uses Juha Pohjalainens algorithm from votes.exe to generate a score. Every factory and every defense post is worth 1 point, and starbase tech levels are worth the amount of money that was spent to upgrade the tech levels divided by 100 (so a tech level of 10 is worth 45 points).
Then 499 votes are split among the players according to their score.Sample output
Turn: 80 Race total used % -------------------------------------- 9 The Robots 1962820 1522710 77% 3 The Bird Men 2362134 1475178 62% 6 The Cyborg 1753453 1247971 71% 7 The Crystal Peo 1859001 1193796 64% 1 The Feds 1304695 865369 66% 8 The Evil Empire 690974 427884 62% 10 The Rebels 605263 368455 61% 2 The MASTERs 719317 293279 40% 5 The Privateers 502748 284837 56% 4 The Fascists 524262 280144 53% -------------------------------------- ptscore v1.4 ship slots : 500 used, 0 empty
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NAVGAP HelpDesk navgap-help NAVGAP & NAVGAPlite including logo are (c) Neil Grigg VGA Planets and the VGA Planets logo are (c) Tim Wisseman This page was last updated Tuesday, 21 August 2001 at 09:45 GMT. |