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Previous news items are listed on this page.
02 October 2004 00:30 GMT
Audience: NAVGAP Players- Newsletter sent out advising all NAVGAP players saying normal email services to NAVGAP restored. Also advising players that the www.navgap.com web site will not be fully restored for about a day and they should use the NAVGAP mirror site "www.home.aone.net.au/neilgrigg/navgap.html.
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01 October 2004 23:55 GMT
Audience: NAVGAP Players- Newsletter sent out advising all NAVGAP players that access to navgap.com email services and www.navgap.com web pages is not possible due to the server that runs those services being trashed. Player advised to use NAVGAP alternative email address and mirror web site.
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26 January 2004 09:38 GMT
Audience: NAVGAP Users- Newsletter sent out advising all NAVGAP users that web site moved to www.navgap.com and automated email reply logic altered to try and reduce amount of SPAM email NAVGAP is having to process.
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10 November 2003 01:38 GMT
Audience: NAVGAP Players- NAVGAP Operator away until approx 14 November 2003 11:00 GMT (Gone on work sponored Interstate trip to inspect Control Rooms in Queensland and New South Wales).
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22 January 2003 08:30 GMT
Audience: NAVGAP Players- Newsletter sent out advising all NAVGAP players saying that NAVGAP mail boxes moved to a new Server and email filtering problem is now removed.
NAVGAP games altered from 'demand' mode hosting to normal mode hosting.--------------------------------------------------------------------------------
03 January 2003 23:25 GMT
Audience: NAVGAP Players- Newsletter sent out advising all NAVGAP players saying that NAVGAP is having problems with getting email.
The Server that holds the '@navgap.com' mail boxes was altered by the company that provides a free service to NAVGAP and part of that alteration involved new 'filters'. These new filters are now bouncing email back to users.NAVGAP games will stay set to 'demand' mode hosting until such time that email problems are fixed.
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15 December 2002 23:00 GMT
Audience: NAVGAP Players- Newsletter sent out advising all NAVGAP players saying that NAVGAP will not be shutting down for Christmas/New year holiday period.
NAVGAP games will be set to 'demand' mode hosting from 23 Dec 2002 to 03 Jan 2003.--------------------------------------------------------------------------------
03 September 2002 01:00 GMT
Audience: NAVGAP Users- Newsletter sent out advising all NAVGAP users that NAVGAP will not be hosting games during September.
NAVGAP operator is being send to England (by his employer) and will be away from the NAVGAP PC from 5 September 2002 to 23 September 2002.--------------------------------------------------------------------------------
07 July 2002 10:00 GMT
Audience: NAVGAP Users- Newsletter sent out advising all NAVGAP users of another an attempted 'hacking attack' on NAVGAP.
Same NewsLetter also informed users that NAVGAP moving to another house and will be shutdown for 12 hours on 22:00 on 08 July 2002 GMT to 10:00 on 09 July 2002 GMT.
New 'join game' policy added to NAVGAP ('Original' players will be penalised if quitting a game within first 20 turns, unless NAVGAP operator first agrees to leaving the game).--------------------------------------------------------------------------------
25 April 2002 04:30 GMT
Audience: NAVGAP Users- Newsletter sent out advising all NAVGAP users of an attempted 'hacking attack' on NAVGAP.
Same NewsLetter also detailed changes to NAVGAP operation for automated commands: 'msg', 'racename' and 'nick'.
New automated command 'message' added to NAVGAP.--------------------------------------------------------------------------------
30 January 2002 04:30 GMT
Audience: NAVGAP Players- Through events that I cannot control, I've got to be away from the NAVGAP PC for approximately 52 hours.
Exact times than I'm away from NAVGAP PC, (in GMT) are:
Leave home at 04:30 30 Jan 2002 (15:30 30 Jan local time)
Get back home 09:00 01 Feb 2002 (20:00 01 Feb local time)NAVGAP will be left running and will, with a little luck, continue to function as normal.
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22 December 2001 02:05 GMT
Audience: NAVGAP Players- NAVGAP players advised of NAVGAP operation over Christmas/New Year period.
On 23 December 2001, I will be setting games to what I call 'demand mode' hosting. They will host when all human players have submitted their TRN files.
On 3 January 2002, I will set games back to normal hosting (games that already are demand hosting will not be changed).--------------------------------------------------------------------------------
9 December 2001 02:05 GMT
Audience: NAVGAP Players- Through events that I cannot control, I've got to be away from the NAVGAP PC for approximately 48 hours.
(My work is sending me, and 5 others, to do a 2 day training course that teaches us about a new part of the Australian de-regulated Electricity Market - the course is in Melbourne, 130 km from my home.)Exact times than I'm away from NAVGAP PC, (in GMT) are:
Leave home at 08:00 9 Dec 2001 (19:00 9 Dec local time)
Get back home 08:00 11 Dec 2001 (19:00 11 Dec local time)
NAVGAP will be left running and will, with a little luck, continue to function as normal.
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20 August 2001 11:40 GMT
Audience: NAVGAPlite Users- Newsletter advising all NAVGAPlite users of the decision to change NAVGAPlite name to NAVGAP.
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10 August 2001 11:40
Audience: NAVGAPlite Users- Newsletter advising all NAVGAPlite users of the decision relating to the player who was found to have used the "build to many structures" 'cheat'.
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5 August 2001 11:40 GMT
Audience: NAVGAPlite Players- Notice advising players release of new hosting software version (Tim Host version 3.22.036 that allows host to selct support for VPA.
Players in running games asked to vote on having VPA support 'enabled' or 'not enabled' in their game.--------------------------------------------------------------------------------
28 July 2001 01:30 GMT
Audience: NAVGAPlite Players- Notice advising players of person who has been found using 'cheat' that allows more structures than a planet can hold.
Players told all public games to have hosting software version upgraded to Tim Host version 3.22.035.
Player who have used 'cheat' requested to contact host or risk being banned from using NAVGAPlite.--------------------------------------------------------------------------------
25 July 2001 06:00 GMT
Audience: NAVGAPlite Players- Notice advising players of intention to alter the hosting software version to Tim Host version 3.22.035 for all games.
Upgrade to occur on Saturday, 28 July 2001. Any player not wanting the upgrade to contact Help Desk before Saturday, so I can initiate a vote in those games that have a player or players not wanting the upgrade.--------------------------------------------------------------------------------
11 June 2001 00:01 GMT
Audience: NAVGAPlite Users- NAVGAPlite Newsletter sent out (1,045 of them).
Newsletter spoke about alteration to how players are told the race.nm file for their game has been altered, announced new email command 'NAVlite getracenm' and spoke about re-newing the navgap.com domain name.--------------------------------------------------------------------------------
30 April 2001 22:38 GMT
Audience: NAVGAPlite Users- NAVGAPlite to be shutdown for 2 hours due to planned outage of ISP local dial-in site (outage to upgrade hardware).
Access to Internet will be lost from 04:00 to 06:00 1 May 2001 GMT (14:00 to 16:00 local time).
Hosting of game will be delayed for a few hours, if all players have not submitted trn files.--------------------------------------------------------------------------------
21 March 2001 10:50 GMT
Audience: NAVGAPlite Players- At the suggestion of a player, and with some assistance of that player, NAVGAPlite Visual Basic code make web pages that hold some "JavaScript" that will allow your web Browser to calculate out hosting times for your time zone (provided you have your PC clock set correctly)
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09 December 2000 06:01 GMT
Audience: NAVGAPlite Players- NAVGAPlite Visual Basic code altered to allow NAVGAPlite to examine timestamp in trn files and find matching game timestamp.
This new code should allow NAVGAPlite to process player trn emails, even if the email does not have any game number supplied.
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25 November 2000 03:00 GMT
Audience: NAVGAPlite Players- In my previous notice to players I mentioned:
"Hosting is now temporarily taken out of automated mode and I will run host sequence when games have all trn files submitted or the game is 24 hours overdue for being hosted."
I've been monitoring the performance of the email system and given that NAVGAPlite sends email out to the navgap@navgap.com address as part of it checking process, I have not seen any significant delays in email getting out of Australia and back in to Australia. (navgap@navgap.com is located in the the USA)
No players appear to have any delay in geting email to NAVGAPlite. (I use the date & time some of you put in your trn email subjectline and compare that to the timestamp in your email with the timestamp placed on it by Cape-Fear and the time it is processed by NAVGAPlite)
On that basis, I'm restoring NAVGAPlite back to normal fully automatd hosting.
I hope the last few days of NAVGAPlite operation have not been too annoying to you.
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21 November 2000 00:55 GMT
Audience: NAVGAPlite Players- NAVGAPlite has been hit by Internet connnection problems, as detailed in the below news release (The Age, Victoria, Australia)
----------------------< Begin >--------------------------------
Cut cable causes Net chaosBy NICK MILLER
Monday 20 November 2000One of Australia's biggest Internet connections was cut yesterday, hitting over half a million home and business Internet users.
The SEA-ME-WE 3 communications cable which links Europe, Asia and Australia
- entering the country at Floreat beach - was damaged on the ocean floor near Singapore around 12.20pm.
The cut virtually closed down Telstra's Internet network, which used the cable for 60 per cent of its international Internet access.
Telstra's other Internet connections were unable to cope with the redirected demand. At 4pm Telstra's Internet network was working at just over 30 per cent capacity, meaning at any one time around two thirds of its users experienced slow or non-existent Internet access, a Telstra spokesman said.
Telstra is Australia's biggest Internet service provider with over 500,000 subscribers and 800 wholesalers.
Other ISPs and networks such as Optus were uncongested.
Telstra spokesman Stuart Gray said the company's Internet network was in gridlock and he did not know when it would come back to normal operation, though the company was looking at getting alternative capacity from satellite and other networks.
During the afternoon an increasing backlog of requests for international Web pages caused the already congested system to slow down further.
The cable cut had also affected Internet access in Japan, Indonesia, Hong Kong, UK and the USA, though its biggest impact was in South East Asia. The cause of the damage, which occurred approximately 100km from Singapore on the ocean floor, could not be confirmed. Possible causes include a ship's anchor or minor earthquake.
Long distance telephony was not affected.
Until last week SEA-ME-WE-3 was Australia's biggest connection to the Internet, now superceded by the 40 per cent Cable & Wireless Optus owned Southern Cross Cable Network, running from the east coast to the US.
The new Southern Cross cable, which Telstra is not yet connected to, carries 100 Gigabits a second - five times SEA-ME-WE 3.
The SEA-ME-WE-3 cable is one of the longest and fastest intercontinental cables in the world. It was set up two years ago specifically to speed up Internet access in the countries it connected.
Its handful of optical fibres thinner than a human hair can transfer 20 Gigabits of information ever y second - equal to about 5000 medium-length novels, 500,000 simultaneous phone chats or a million pages of e-mail.
Australia's link to SEA-ME-WE 3 runs out from a small manhole in the dunes behind Floreat Beach.
From there it joins a networ k that runs almost 40,000km from Germany, round Spain, through Egypt and the Middle East to South-East Asia, Australia and Japan.
- WEST AUSTRALIAN
___________________________________
Phillip Britt
Manager - Internet Services
Datafast Telecommunications Ltd
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The problem being that as a host, I hate to allow games to "host" when all players have not been given a fair opportunity to get their trn file submitted, checked and if needed, corrected.
Hosting is now temporarily taken out of automated mode and I will run host sequence when games have all trn files submitted or the game is 24 hours overdue for being hosted.
Sorry, but there is little I can do about it. :-(
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11 November 2000 00:01 GMT
Audience: NAVGAPlite Users- On the 11th of November 1999 at 09:45 local time (10 Nov 1999 22:45 GMT), NAVGAPlite hosted its very first real game (game 75).
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06 November 2000 17:45 GMT
Audience: NAVGAPlite Users- Through events that I cannot control, I've got to be away from the NAVGAPlite PC for approximately 67 hours. (My work is sending me, and 4 others, InterState, to New South Wales and also overseas to New Zealand).
I'm in New South Wales most of Tuesday (7 Nov) and fly to New Zealand on Wednesday (8 Nov), flying back to Australia late Thursday after visiting a "reference site" near New Plymouth.
Exact times than I'm away from NAVGAPlite PC, (in GMT) are:
Leave home at 18:00 6 Nov 2000 (05:00 7 Nov local time)
get back home 13:01 8 Nov 2000 (00:01 9 Nov local time)Anyway, NAVGAPlite will be left running and will, with a little luck, continue to function as normal. (It did last time I was away).
My wife and son are not going with me and will be here to look at the PC, but in reality I will only be able to get them to do very basic things, like answer the phone and tell me what messages are on the screen, restart the PC and get applications running.
Should NAVGAPlite crash and as I can't be there to see why and judge what impact it may have had on a game (if a game was in the process of hosting, I will get them to restore NAVGAPlite but not enable game hosting).
Also, there will not be any ability for me to read any NAVGAPlite related email, whilst I'm away. :-(
Oh, I've resisted the temptation to install any NAVGAPlite program code modifications that I've been working on, so NAVGAPlite should not fall over due to "errors" introduced by the programmer. :-)
Update - 09 Nov 2000 21:55 GMT
Human host back home again. :-)
Only fault with NAVGAPlite was with a delay in uploading to web site (about 1 hour).
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01 October 2000 19:00 GMT
Audience: NAVGAPlite Users- Through events that I cannot control, I've got to be away from the NAVGAPlite PC for approximately 70 hours. (My work is sending me and 4 others InterState, to New South Wales - the State hosting the Olympics that just finshed).
Anyway, NAVGAPlite will be left running and will, with a little luck, continue to function as normal.
I've made NAVGAPlite now issue a special email before it wants to check games for hosting, and that special email must be returned to it within 10 minutes. If it arrives back within 10 minutes, NAVGAPlite will know it is OK to look at hostng a game.
Update - 04 October 2000 09:30 GMT
I'm back from my time away from NAVGAPlite's PC, due to my employer sending me InterState for 3 days.
NAVGAPlite did not crash whilst left in unattended mode (processed 350 emails, of which 22 failed to be able to be automatically processed, and sent out 683 emails). It even managed to deal deal with the phoneline dropping out at 01:48:53 04-Oct-2000 GMT.--------------------------------------------------------------------------------
26 August 2000 17:00 GMT
Audience: NAVGAPlite Users- NAVGAPlite PC time moved to Day Light Savings time (time moved forward by one hour).
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01 August 2000 02:00 GMT
Audience: NAVGAPlite Users- NAVGAPlite was transferred back to its own PC (the Compaq) and was running as I expected, all except for one item... it could not upload any files to the web site (the server reported wrong type - "type I" - and wrong port number - "Port 500".)
I'm totally lost as to why I'm getting that error, as the identical program, on my other PC works - I'm using the same software on both PCs (Win98a).
It is back to the drawing board to see just why it works on one PC and not the other.--------------------------------------------------------------------------------
17 July 2000 01:00 GMT
Audience: NAVGAPlite Users- NAVGAPlite is back running on my primary PC (the one I use for all my development work, games, etc).
The back up external modem will only connect with my 24 hour ISP at 14k4, so it is a slow link, but any link is a good link.
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10 July 2000 08:00 GMT
Audience: NAVGAPlite Users- NAVGAPlite has banned a person from using NAVGAPlite, due to that person providing a false identity. The person's supplied name is "Daak Tyrr", email = daaktyrr@hotmail.com.
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1 July 2000 03:00 GMT
Audience: NAVGAPlite Users- I've changed to a new ISP (costs me $66/mth for unlimited time which is $15 more than the other ISP). Hopefully this ISP will not cause you, the players, un-necessary grief when your email is not replied to and/or you don't get your rst files (and I will not have to spend 3 hours manually sorting through emails and attaching rst files, etc).
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15 March 2000 06:50 GMT
Audience: NAVGAPlite Players- NAVGAPlite software moved to my PC that is to use the 24 hour internet dial-up connection.
Testing of the integration of Trumpet Winsock dialler (ability to redial when phone line drops out), Pegasus Mail (filter email for NAVGAPlite, and send email out) and inclusion of automatic FTP of web pages) now occuring.
Please note, there may be occassions when the web site has not been updated, despite email having been processed and sent out.--------------------------------------------------------------------------------
8 March 2000 19:10 GMT
Audience: NAVGAPlite Players- Some exciting news (well for me, anyway)... NAVGAPlite may be upgrading to a full time Internet connection
I've signed up with a local ISP with unlimited online hours (but with 6 hours maximum session limits - meaning every 6 hours, I will be forced to reconnect to the Internet). Over the next week or so, I will be altering my programs to work more automatically for reconnection to Internet, polling for email, processing email and replying. All being well, NAVGAPlite will be enabled for fully automated operation.--------------------------------------------------------------------------------
02 Mar 2000 06:18 GMT
Audience: NAVGAPlite Players- First new game, for NAVGAPlite, started. (Game number 13)
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13 Feb 2000 20:48 GMT
Audience: NAVGAPlite Players- Electric Power dispute has been put on hold and normal power supplies are available. New games will be mastered and made available when I have a free moment or two.
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10 Feb 2000 09:38 GMT
Audience: NAVGAPlite Players- Development of new games delayed due to power cuts in my home state. The power plant I work at is totally shut down due to a fight between unions (the workers) and management (the bosses) :-(
Victoria, now had its 5th working day in a row with power restrictions (no PCs or air conditioning from 1pm to 7pm).--------------------------------------------------------------------------------
29 Jan 2000 22:30 GMT
Audience: NAVGAPlite Players- Most of the original NAVGAP games have been returned to running condition (4 games still to be sorted out).
NAVGAPlite now in a position to begin offering new games.--------------------------------------------------------------------------------
14 Jan 2000 06:13 GMT
>Audience: NAVGAPlite Players- All NAVGAPlite hosted games, not running in normal hosting mode, set to running normal hosting mode, as Xmas/NewYear break finished.
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11 Jan 2000 00:07 GMT
Audience: NAVGAPlite Players- Steve Simms has advised me that he has made a change to his web page, NAVGAP. How this will change NAVGAPlite is still being worked out. More details will be published in a few days time.
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26 Dec 1999 07:15 GMT
Audience: NAVGAPlite Players- NAVGAPLite being made ready to provide new games. (games with add-on's, currently paused, also be made ready)
- Fixed up 4 games that did not end correctly (finishing rank of players sent to ladder and games cleared off NAVGAPlite)--------------------------------------------------------------------------------
18 Dec 1999 23:59 GMT
Audience: NAVGAPlite Players- Results of the "silly" season vote, email'd out to players. Many games remain in normal hosting mode.
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08 Dec 1999, GMT
Audience: NAVGAPlite Players- Players asked to vote on how they want NAVGAPlite to operate during the Xmas & New Year period.
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- October 24, 1999 - NAVGAP Games
Audience: NAVGAP Players- G'day,
I really didn't think I'd be doing this, but I am. Due to a number of problems, it is with almost great certainity that NAVGAP games will not be hosted, in total, by other hosts. :-(
After a discussion with Stephen Simms, I've now got all NAVGAP game information (data files, etc) and I will be starting up a hosting service to allow as many of the NAVGAP games to run as I can get to run.
The service will be known as NAVGAPlite
Pause for stunned silence.
Sorry to those out there that don't like the word "lite", but "light" whilst correct, can be seen to mean illuminate, when what I want it to mean "reduced".
The NAVGAPlite service will not be anything more than a bare bones service, incorporating the features that made NAVGAP nice to use, as far as game usage. There will be no "bio" support and no Web Conference support.
There may be HostList support and there may be FileList support, but they are not high on the list of things to have... they are not needed by NAVGAPlite to support game play.
Why is NAVGAPlite only aiming at games?
Well, I have a free web site but it is limited to a max of 6Mb of data and a max of 200 files.
I'm already operating the RCC Ladder (it is back up and running, see http://www.home.aone.net.au/neilgrigg/ladder.html) and that has taken up about 30 files but only about 600kb of space.
I estimate that NAVGAPlite will take up about another 100 files (the gameinfo pages, the help pages, etc)
For those that have been following my efforts to get the RCC Ladder back up and running, you will be aware that I have another restriction that I have not much control over.
In Australia, we pay for our local calls by the number of calls made, not by time of calls. Each phone call costs $0.25, charged when the remote end answers the call.
My ISP access to the Internet costs me about $1.25 per hour for 30 hours per month. Anything over the 30 hours is charges at $5.00 per hour or part thereof --- yet expensive, but the ISP is reliable and I've only once had trouble connecting in the last 3 years - the Telco lost the data link between my region and my ISP.
As a consequence, I try to only make 2 phone calls per day (restricts local call costs to about $190/yr) and limit the total connect time to 1 hour per day (easy to do as all I'm doing is sending and receiving emails). The other slight problem is that I'm a shift worker (I work at a power station as a Shift Manager and my roster is one of 4 twelve hour shifts on and 6 days off, in a reapeating pattern. Night shifts start at 19:00 and finish at 07:00 the next day. Day Shifts start 07:00 and end at 19:00 that same day.
So I find that on some days, I only get 3 waking hours at home and my VGAP/Internet time is battling with other family demands... I try to not let family get in the way all at all. :-)
How does that impact on NAVGAPlite operation?
Massively, is the answer and it is why I declined Stephen's original offer to transfer NAVGAP to me. I would have loved to have taken it over. NAVGAPlite will operate in batch mode, in that it will connect to the internet, send out any email it has generated, will receive any email sent to it, will disconnect and then process that new email, generate replies and any other email. About 12 hours later it will repeat the above connect, send, receive & disconnect process. NAVGAPlite therefore will not be providing immediate feedback on your autocommands. Your reply will be between 12 to 24 hours later. :-( Naturally, you, the NAVGAP players, are used to a more immediate response. I'm keenly aware that the most important reply from any host is the result of your trn file being processed by checkturn, as it allows you to know if you have to re-do your turn or not. Also, you are able to tell if your turn made it to the game.
Well, and this is the main issue of this email to you, all games that I host will have a rule that all trns should be submitted 12 hours before game next planned host run. Any trn sent and processed inside the 12 hours might not get a checkturn reply sent to the player, so they will not know in advance of any problems.
Clearly daily games will not be able to operate on that time frame, so no daily games. :-(
In fact, the first games I'm going to restore will be the once a week hosted games. For those players, I doubt they will be unduely inconvenienced.
The 3 times a week games will be moved to twice a week, so players have a minimum of full 2 days plus my 12 hours delay in which to get, play and send their trn and get a checktrn result.
Daily games would be moved to twice a week. I know it has been an ages since you got to play your NAVGAP games and some of you will have deleted the game(s) off your PC and/or forgot what you were doing, if you had a turn in, etc. You may not wish to continue playing, under the conditions I've outlined.
I fully understand that and if you want to drop out of a game or games, I will allow that and not place any penalty on you as far as the RCC Ladder RP is concerned. (your RP for submitting turns will remain, but no bonus points will be given... hey I've got to try an encourage poeple to try and stay in the games, as some of you might want to still play your game)
Any race that leaves will be killraced. Why?
Because I've not got the Q Cplayer and don't want to buy it, as I expect my hosting service to wind down as games end. Likewise, I have no add-ons and those games will not be played. (I'm hoping to send those games to other hosts, if the players want to still play in those add-on games)
Yep, no new games will be created on NAVGAPlite. (Unless by some miracle NAVGAPlite is a success and players like playing on a service that runs in batch mode and Stephen agrees to me continuing to use his now highly modified software - and that is another story in itself)
NAVAPlite and RCC Ladder are separate programs on my PC and the databases are being separated, but to you the players, it will have almost low impact.
Most importantly, your communications with the RCC Ladder will require you to send email with subject line starting with "RCCL player".
You have commands for changing your RCCL password, real name, nick name, email address, and to request your Ladder statistics. Email is to be sent to ladder@navgap.com. I know it is a pain, but you will need to send separate emails to NAVAGPlite to change your password, real name, nick name, email address.
For NAVGAPlite, the orginal game related email commands (rst, trn, ally, msg, vacation) are going to be supported, along with the more general commands for password, real name, nick name & email address, but I'd prefer that all command emails start with "NAVlite".
I've not thought through the handling of the frequency of NAVGAPlite notices (they were none, daily & weekly). I really prefer that a player gets notices ASAP, as they might just need to know what is happening on the hosting site they have a game on). I don't expect to many mass mail outs of notices, but who knows what the future is going to bring? Over the next 2 weeks, I'll be writing to each player in each game to explain where the game is up to and what options they have (they might want to vote to end a game, quit the game, continue) If I end up with games being unplayable as not enough players want to play, the players get the option of just terminating the game or having the game ended and scores allocated.
The email address for sending email to NAVGAPlite is presently navgap@navgap.com.
This may change, depending on what Stephen wants and allows.
I know I've said it before, but NAVGAP apologises for the trouble it has caused you, but the circumstances just beat us and I hold no malice to any one who now dislikes NAVGAP.
I still support the concept of NAVGAP and hope it may one day resurface better than before.. Hint Stephen!
Neil Grigg
NAVGAPlite Host.
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NAVGAP HelpDesk navgap-help NAVGAP & NAVGAPlite including logo are (c) Neil Grigg VGA Planets and the VGA Planets logo are (c) Tim Wisseman This page was last updated Friday, 24 December 2004 at 22:19 GMT. |